Hi all,
Got a weird problem that I can't figure out. I've posted some screens below.
I'm working on a guitar body, just some standard poly modeling. Truly should be straight forward.
The first screenshot shows the topology in edit mode.
The next screenshot shows in object mode, you can see that there are vertices that are misbehaving. the last shot is with SubD , geez what is making it freak out like that?? :O
I can't figure out why. I've had a look at the normals and they seem fine. I can't find anything wrong with those vertices - there is no overlap or doubles. There was some editing in that area - just moving things around to get a better topo.
I did notice that if I checked the Auto Smooth normals it helped a bit. But not completely. To the eye it's like those vertices are sunk below the surface but they aren't. I'm stumped.
I'm still kind of new to Blender so maybe I've buggered it up somehow. I would really appreciate if someone could take a look and help figure this out.
Thanks!
Daf
Replies