Remember when Max used to allow you to weld vertices that were on top of one another? So if you had a mirror part, you could weld the mirrors vertices on top of the otherside versus just having the vertices in the same place.
Why you ask? Because when I drag things around or use the packing ability in max, it just makes the mirrored pieces have their own area. In the older versions with them attached to one another, it would keep them together being moved around without click dragging.
If not, does Ipackthat have something like this?
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I really want this feature back, even in script form. IPackThat is great for the end-packing but I want to be able to relax verts and rescale and all that other fun stuff without worrying about my overlaps getting separated while doing so.
Is anyone able to create a script for this purpose?
Anyhow, here's a simple/unoptimized script that'll work on a single low-poly stack of UV islands at a time:
How to use it;
1. In any element mode, select the entire UV island stack you want to work with, then press the first button.
2. Select a single element from the stack, move it somewhere else, then with it still selected press the second button. (This is the part that takes the longest to process.)
3. Now the UV island you moved elsewhere can be modified however you like. Just press the 3rd button whenever you want the rest of the elements in the stack to snap to it.
Be sure that the verts are perfectly on top of one another before doing any of this, else the script wont know that their positions are supposed to be linked. Also, I'd highly recommend not using this on any element over maybe 5000 tris, as the tri count increases the number of loops done exponentially (and thus also the processing time).
Welding stacked objects isn't possible anymore, even as a script. In fact, it seems AD removed all references to it in the documents several years ago (and they only host documents online as far back as Max 2012), so even if it was possible to do using depreciated functions there's no way to look them up.
The script is an attempt at doing the next best thing.
I'm quite surprised that they would completely remove that ability. Fun fact, though, I can get stacked welded shells occasionally from kicking something back from IPackThat. I'm not sure what causes that behavior, but it's apparently still possible outside of Max so long as you're able to bring the file back in.