I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…
sorry if this is a sort of re post I searched did not find what I was looking for. Anyways, I have a plane that I have modeled in to a 64 unit wide by 256 piece and I wanted to use the bend modifier at -90 to make it a 90 degree bend that would snap to the grid (grid is 16 units) and the sides would just not line up, no…
I'm working on a set of various utility objects that can be pieced together modularly. So far I have created a variety of pipe shapes and extra pipe accessories including flanges and valves. I've also created a blueprint that lets the designer create their own pipe shapes using splines. The pipes use a material I made that…
Hello poly friends!! This is the result of the thesis I made during this summer for the MSc 3D Computer Games Design at Staffordshire University. First of all, I would like to link my progress thread where I got a lot of awesome feedback and there you can see how the project started…
Hey everyone! :) Starting a new environment project and aiming to raise the bar with a structured and methodical workflow. I’m putting extra focus on planning, modularity, and building a strong sense of vertical space and composition. This scene will be a large sci-fi courtyard / atrium inspired by elements of Halo…
If I import in Unity (urp metal workflow) from my modeling app a fbx character assembled by several meshes (seven), each with its own uv/material/texture, the engine sees the uvs/material/texture of the first mesh which began the ensemble (say the body), and assigns correctly on it its own material and texture: the other…
Just thought i'd put this up here for crits and comments, so that it would possibly get more exposure etc: poly count: 20k tris textures: [diffuse, normals, specular] 2 x 1024* 2 X 256* 1 x 512* i'd like to thank everybody who helped me out, and provided support and motivation. this was my first submission into the…
I've been messing around in 3ds Max for a while now and have been wanting to take a swing at environment art. Came across this concept on Art Station and thought it would be perfect for my first scene. I started by making the foundation pieces in max After spending quite a bit of time UVing and texturing these pieces, I…