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modular rocks

Hello everyone!

I have been trying for a while now to make appealing looking stone structure in a time efficient manner.
I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock.

So I tried to make a generic and very reusable set of rocks models and materials so I could "build" different looking structure rather than having to sculpt them. I used 3 simple 1024x1024 stone textures that I pulled of the internet with very minor editing and made a simple normal map with Crazybump. There is 7 meshes which I just sculpt the rough outline in Zbrush, and then retopo the lowpoly version on top of it.
My meshes may be a little to heavy in polys I think. There is 9548 Tris in the following structure.
Is it the right way to go?

mountaintestrender5.jpg
mountaintestrender6.jpg
mountaintestrender7.jpg

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