I am trying to do bricks around a plane and would like a proper sharp corner, however when I use a curve and array it just curves the bricks around. I need to do this for more than one object so I'd like to not have to place them manually for each one... Is there any way to do this quicker? I tried to extract the edge and…
Hey nice start! First thing is to focus more on the blockout in graybox state and amtch the feeling of narrowness and depth. Allso focus more on the modularity and defining more modular elements before moving to colors and textures. Check for ref the art in Plague tale requieme, Mafia Old cunntry. ACK Mirrage, indiana…
Hi Poly count, In a dev kit like UDK, what would be a reasonable poly count for props such as doors, desks, or basically any prop that would help populate a level. I find myself modeling often but without any idea what to shoot for as far as poly counts go. Thanks in advance.
I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Hello everyone! I have been trying for a while now to make appealing looking stone structure in a time efficient manner. I first tried to design, then sculpt, and then go through map backing and all that. But it took far too much time and energy for just a piece of rock. So I tried to make a generic and very reusable set…
sorry if this is a sort of re post I searched did not find what I was looking for. Anyways, I have a plane that I have modeled in to a 64 unit wide by 256 piece and I wanted to use the bend modifier at -90 to make it a 90 degree bend that would snap to the grid (grid is 16 units) and the sides would just not line up, no…
I'm working on a set of various utility objects that can be pieced together modularly. So far I have created a variety of pipe shapes and extra pipe accessories including flanges and valves. I've also created a blueprint that lets the designer create their own pipe shapes using splines. The pipes use a material I made that…
Hello poly friends!! This is the result of the thesis I made during this summer for the MSc 3D Computer Games Design at Staffordshire University. First of all, I would like to link my progress thread where I got a lot of awesome feedback and there you can see how the project started…
If I import in Unity (urp metal workflow) from my modeling app a fbx character assembled by several meshes (seven), each with its own uv/material/texture, the engine sees the uvs/material/texture of the first mesh which began the ensemble (say the body), and assigns correctly on it its own material and texture: the other…