In this project, I want to re-create the Lynx Xtrim SC 900 ACE as a game mesh for Unreal Engine. It would also be displayed in a snowy scene and be slightly modular by having the seats be changeable to have a single or double-seat layout and the option to have the box on the back be taken on and off. Depending on how the…
Curiosity struck me and well, you could basically make all these design into reality. So if you wanted extra $ maybe sell the design layouts to seamstresses ? for like role play stuff and things, idk who does what i just wanted to share ^ this if nobody thought of that. I don't use MD all that much but some of you make…
other than hiding seams, etc; is there anything I should be conscious of when unwrapping hard surface models for substance? Particularly with the different map types like curvature and AO. When editing in SP I see this pop up in different editor and wasn’t sure if I was unwrapping it right or if I could be unwrapping even…
Hey, I always seem to get this problem with laying out UV's in Maya. Once I've unwrapped and hit Layout, my shells look like they're overlapping or spilling over onto other tiles - see pics below. I've left the packing resolution as default and in the UV editor display at the bottom it says 0 overlapping uvs, but wondering…
hi i would like to know if there is a way to crop my UV so it can match half of it size, i´m using the word crop because i dont know the technical term to refer it so, is a word that references the photoshop tool crop. im working on something and it requires that maps have a 1024 x 2048 a rectangular layout. here is not…
Hi ! Here is the thing These walls have correct 2nd UV channels and they kinda work, but the shadows of the vertical pillars inside the walls somehow seems to bleed on the other side of the planks whand I build the lights in production ; a bleed that doesn't seem to be caused by a bad lightmap layout. I think it might be…
Hello, guys I`m new here and this is my first thread...I want to share my past work with u. Currently I`m starting to learn low poly, texture creating and ofcourse Zbrush. I`m working like and aritecture designer, nothing special, but in the future I want to become a game artist. I hope this forum and nice people here will…
Hey guys, I'm wanting to get some feedback on this thing. I've been fumbling around on how I want to present myself and my work and wanted to get your guys thoughts here. Danjohncox.tumblr.com Basically I'm wondering what I should take out or add to this thing. I've got more coming from my time at Ubisoft but I wanted to…
I want tu unwrap this model and since this is for a game I create, I need to get the best uv layout so that it looks good and hase not a really big texture. so I want to unwrap 1 step of the stair and then copy the uv to the other 30 steps so that they all overlap on the texture. ( sorry for my bad english ) is there any…
Fan Art - Here are some models in engine i did for personal practice, each has a highp projection (Will post later). Would really like your input on the models and composition of the page layout, hope you like em! Drone Sword, unfolds from underneith your kitchen cubbard to blast away menacing mice!. All on single…