hi i would like to know if there is a way to crop my UV so it can match half of it size, i´m using the word crop because i dont know the technical term to refer it so, is a word that references the photoshop tool crop. im working on something and it requires that maps have a 1024 x 2048 a rectangular layout.
here is not cut, i just put a image behind to help me get the thing done for testing and keep the work going; but once i cut the thing in photoshop... well it gets messy on the lowpoly. thanks for any kind of advice
im using blender 2.78
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So if you want a UV to fit 1024*2048 pixel, islands needs to fit the whole UV space, then you can put your 1024*2048 image underneath. In your case, you can put the 3d cursor at the top corner of the UV grid, change the transformation pivot to "cursor" then scale *2 on Y axis :
Hope it's more clear for you
this is what im doing with it.