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Overlapping UVs in Maya with default settings

carrottoptw
polycounter lvl 4
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carrottoptw polycounter lvl 4
Hey, I always seem to get this problem with laying out UV's in Maya.  Once I've unwrapped and hit Layout, my shells look like they're overlapping or spilling over onto other tiles - see pics below.  I've left the packing resolution as default and in the UV editor display at the bottom it says 0 overlapping uvs, but wondering if theres anything I'm doing wrong as they certainly look overlapping when I zoom in & spilling onto other tiles...  :/ 

Yes I could just scale it down manually but I'd loose a bit of resolution and prefer if Maya just auto packed it within the tile








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