I thought we could use a thread detailing how to make money from our art. A lot of the time our creations end up sitting in a hard-drive until it fails; why not sell that M16 you modelled, or model a character you can use in a game for iOS? So I figured we could have one place where we could dump all useful information…
Psyonix is looking for a talented and experienced fx artist / designer capable of creating stunning realtime particle effects using the UE3 or UDK editor. Experience in the following skills is expected... * Creation of realtime effects using a particle system editor for games * Optimization of effects for performance *…
The makers of the hit iOS (and soon Android) game, Zombie Highway, are looking for a seriously talented 3D artist for upcoming titles. With our next title we are looking to push the boundaries of what people think an indie studio can do in terms of graphics and visual style. Responsibilities/Requirements - Creating AAA…
Hello! We are Imagineer Games. A collective of Indy Game enthusiasts. We are producing an Incredible adventure game: Shades of Violet, Song of the Clockwork Princess! We need a bit of help though! Were seeking for a 3d modeller to help us create the backgrounds over which the adventure takes place! So, Who are we looking…
My name's Noel I'm a conceptual artist and illustrator. I'm a freelancer right now in addition to a non-art day job but I'd love to get my work to a place where I can appeal more to game dev art directors and get some stable studio work. I currently reside in San Francisco and attend figure drawing sessions over at…
Hey all, Quick introduction, my name's Andy and Im the team leader for Codex Necrons, a mod for Relic's Warhammer 40k based RTS game "Dawn of War". We're currently working to introduce the Necrons (think undead in space) into the game and are looking for a few talented individuals to join our team. We're currently looking…
Hey guys well first off thanks to those of you that have answered my dumbass questions both in the 2d/3d disscussion and on MSN..thanks alot guys And so...heres what I came up with:- http://www.hedgeart.com/wips/shack1.jpg http://www.hedgeart.com/wips/shack2.jpg http://www.hedgeart.com/wips/shack3.jpg Nothing special but i…
Hello everyone. Just registered because I've seen a lot of great work from polycount. Thing is, I'd love to begin to try to mod, but I have no idea how. I've never worked with any programs, never compiled, and if anything I've just learned a few scripts. I've had a few ideas on making some items for either the Scout or the…
Rockstar San Diego is looking for an exceptionally skilled character artist; the successful candidate will work well in a team that is very passionate about making industry leading games. RESPONSIBILITIES Industry experience is not a prerequisite. The ideal candidate will have extensive experience of modelling, sculpting…
Hey all. I've been posting this guy a lot on the WAYWO thread, as well as bugging people on Twitter, and just wanted to give all of my work in progress shots a place to live together on Polycount. The idea behind the character was to make a sketchy looking, non-bulky (my usual go to for personal projects), npc that could…