Hey all, The problem I'm having exist about my viewport being smeared out when I have the Nitrous driver loaded and if the shader type is being set to "shaded". example: Also when I put it on "realistic" with a simple mesh (a cube), rotating around the mesh is laggy. When I use a bigger mesh (7.5k tris) it instantly…
Just something I wanted to pimp. I've started a low poly aircraft set of models, textures, etc. I would like to share an early preview of the first aircraft I'm working on, the Cessna 172. These are going to be highly detailed aircraft without the super high polygon density of most aircraft models found on the web. I'm…
Hello Polycounters, This character is my main contribution to a group project in University.. Were-Team-Panda Studios which consisted of two character and seven environment artists.. Our project was based on creating an Art-concept for a game, in this case the team decided to make a Ninja assassin type of game.. Starring…
Bigger size thx. for the crits/comments in the WIP thread, now I call it finished. I am going to use this rock at a midpoint of map (which is in the make) as a sort of "meeting place" or "central" - object. 1085 triangles & 1024^2 maps (diff/spec/norm) help to look like it looks. Textures where built using photos which I…
Hey polycount, I'd like some feedback on my most recent 3d work. I've created many swords over the past few years, but I think there are quite a few areas where I could improve. With that said, here's what I've got. By the way, this is intended to be viewed up-close, in first-person. Lowpoly: Sketchfab PBR:…
EDIT: First post update; Hi all! I started this project about a year ago, then due to an internship I had to put this on hold. Now that I finished a couple of projects I'm finally able to do some high poly stuff again :) MOAR on page 2! // Hey all, Working on a new portfolio scene for UDK.. Here's some max render and…
Hi guys. This is a character I've been working on for my portfolio. My buddy Rayph keeps bugging me to post, so here it is! It's roughly based on a concept of Mumm-Ra by the awesome J.P. Targete. Sculpted and polypainted in Zbrush and modeled out and projected the real time in 3ds Max. The real time falls at about 8700…
So yeah.. New workshop.. Workshop #5 is about modeling a photo camera. Specifically a Leica M3. More pics: http://www.mir.com.my/rb/photography/companies/Leica/Leica-M3/1954-60/index.htm So, yeah, let's focus on pure SDS modeling right here gentleman. ALSO, I encourage you guys to post OBJ's, wireframes, videos walktroughs…
This is a relatively new issue I'm hitting. I haven't done normal bakes in a while since I've been doing largely low poly and hand painted stuff so my workflow is a little shaky. But I've never hit this problem before and can't pin why it's happening. See the highlighted areas: There is some artifacting on the lips that I…
Im officially starting my senior project. I spent last quarter concepting it all out. The basic concept of this scene is that there are 4 homeless veterans who live in this alley. Despite the fact that they are homeless with very limited resources, they are concerned about their own quality of life and attempt to live…