So, yeah, let's focus on pure SDS modeling right here gentleman.
ALSO, I encourage you guys to post OBJ's, wireframes, videos walktroughs of your modeling process, to help other people modling the same camera.
It starts now, as with all of the workshops, there is no "end date", its more about sharing workflows and progress than competing or trying to finish on time.
OMG, im so sorry but I have been so busy with work at school and haven't actually had the time to start this workshop!! T---T I hate not doing something when I've said it so Ill actually start when this semester's over and I have free time!!!!
Sry for the delay...i know your waiting to see my awesome modeling skills..(cries in a corner)
Does it HAVE to be subD? I haven't really used it. Wouldn't mind having this on the side for when I get burned out on my UDK project if I could do polys.
If I wasn't feeling so overwhelemed and working on another project I'd do this right away. Still might.
Since It's a game art workshop do we have to bake it down?
I'm very new and truly suck at bakes:/
I think I'm going to take a go at this, the only thing I am unsure about is how to extract the circles out of a flat surface in maya. Would I want to do hard surface modeling toggling back and forth from smooth view, or simply double-extrude and and move around vertices?
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In related news, this picture of a cat was taken with a photo camera.
and lol
I think is a real challenging workshop...
Question***, are there any technical limits for this workshop?
This reminds me of "Fatal Frame" :P...
No technical limits.
Just go ahead and model this camera in Hipoly
It stands for sub-dave-vision.
shenanigans
So, go start!
Sry for the delay...i know your waiting to see my awesome modeling skills..(cries in a corner)
Since It's a game art workshop do we have to bake it down?
I'm very new and truly suck at bakes:/
Thank you in advance