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Viewport Smearing [max2012 nitrous render - shaded]

Hey all,
The problem I'm having exist about my viewport being smeared out when I have the Nitrous driver loaded
and if the shader type is being set to "shaded".

example:

ivft76.jpg

Also when I put it on "realistic" with a simple mesh (a cube), rotating around the mesh is laggy.
When I use a bigger mesh (7.5k tris) it instantly switches to "wireframe"


I didn't have these problems on vista x64, but then I had downloaded the official release
and entered my student-serial key later on.

System specs:
Win7 x64
3DsMax 2012 Student version x64
Intel(R) Core(TM) 2 Duo CPU T9550

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