Hey polycount,
I'd like some feedback on my most recent 3d work. I've created many swords over the past few years, but I think there are quite a few areas where I could improve. With that said, here's what I've got. By the way, this is intended to be viewed up-close, in first-person.
Lowpoly:
Sketchfab PBR:
[SKETCHFAB]8e607c4189f44b3f9e5701562dbcbe1c[/SKETCHFAB]
Wireframe (5.7k triangles):
Maps + UV layout (downscaled / actual res is 4096x1024 / equivalent to 2048x2048):
One question I have is is it better to maintain equal pixel density on all parts of the model or to use all available texture space partially ignoring pixel density?