I'm happy to unveil the latest project Pure3d had in the works for the past weeks. We did a real-time visualization for a french architecture client. Our task was to deliver a solid interactive visualization which shows the final real estate look near the french town of "Warmeriville". Some elements needed to be directly…
Hey, We are looking for an experienced VFX artist for our various Unreal Engine projects, for example epic historical events shown in VR and many more. Requirements: -Experience with creating high quality and realistic fluid simulations, render them as sprite sheet -Advanced rendering sprite sheet rendering techniques…
Just had to make a special shout out post to some friends of mine who have been working really hard on this. [ame=" https://www.youtube.com/watch?v=3fOpHRrOBJQ"]This is Tesseract - YouTube[/ame] http://tesseract.gg This is imo, the most innovative FOSS engine out there, can we say coop multiplayer level editing with…
Hey everyone, Happy New Year! I'm currently working on a movement set for Deadpool in UE4. My objective is to add this to my portfolio to show I can animate a complete locomotion set (all movement directions) and a simple attack chain, as well as implement them in engine. https://syncsketch.com/sketch/d41240b3d177/ I'd…
Yes yes and yes :) One option is Assetto Corsa which uses DX11, supporting normals. Another is rFactor 2 using the Gmotor engine supporting normals to. The gmotor engine uses it's own shaders (plugins with 3dsmax) and will take most maps you throw at it! The Assetto Corsa engine will pretty much take any export from max…
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry? Also, if your studio uses a proprietary engine, can you tell me…
Hey guys, So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively. Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code?…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Hello my name is Manuel Rondon, but some people know me as MR3D-Dev on Youtube. I have extensive experience when it comes to Unreal Engine. I have experience working in LED volumens and building environments for Virtual Production. I also have experience with motion capture. I have knowledge on using the metahuman rigs…