Hey guys,
So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively.
Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code? Just wondering if its worth learning the intricacies of blueprint if most engine's don't use it or have their won version of it.
Thanks.
Replies
Maybe someone here can back me up on this, but I've heard from a talk given by one of the devs at Epic that a lot of their games now are basically 50% blueprint, 50% C++ now.
but ultimately once you have all the concepts in your head its mostly just learning the syntax, which is not nearly as scary as you first think.