Just had to make a special shout out post to some friends of mine who have been working really hard on this.
[ame="
http://www.youtube.com/watch?v=3fOpHRrOBJQ"]This is Tesseract - YouTube[/ame]
http://tesseract.gg
This is imo, the most innovative FOSS engine out there, can we say coop multiplayer level editing with realtime global illumination? yes we can.
I've always thought we should get a polycount server that runs this to see what people can come up with level design wise for this amazing engine.
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Lovely stuff, thanks for the post !
cheers
[ame="http://www.youtube.com/watch?v=FUYUNgr22m8"]Tesseract ~ Sauerbraten mod with Real-Time Global Ilummination - YouTube[/ame]
Pretty slick engine.
Awwww shit, that's right! this could be like minecraft for FPS...
im going to start running a server myself.. but i think the possibility for cooperative art creation is just through the roof.
would be a really amazing way to showcase everyone's talent here
Edit: Is it possible to have multiple people edit at once?
there are some features that are singleplayer only, NAMELY heightmap editing but basically everything else is multiplayer accessible
7rnx.net <-- my personal tess server.. its up atm im still learning to configure it properly once i do ill start up a new map and people can just have at it
recently did some coop editing with a lot of people and it turned out really really well, we all managed to come together to make something semi interesting and actually fun to run around and deathmatch in. so much potential !
Super Important to get a blockout made before other people enter. If not the level will turn into just a bunch of people doing random crap.
After that, make some detail work somewhere that people can easily copy/paste/transform.
Still getting the server stable, for some reason i cant get serverpass to work properly yet. once i do i may try to pw protect the server for specific build polycount build times.
Eric, sorry you got banned, that night there was a ton of griefers. Apologies for you getting stuck in the collateral damage.