I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry?
Also, if your studio uses a proprietary engine, can you tell me whether it takes open or closed geometry?
I've never worked on the DS, PSP, Playstation 1 and 2, Nintendo systems, Gameboy, Cell Phones, or any other of the other hundred systems out there either, so if you know about any of those platforms that required it as well I would be curious to know.
Thanks for the info!
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Collision mesh yeah or something that would make a huge difference when it comes to shadows but a lot of stuff has had open faces and I have floated all kinds of things.
Now at my current job I am still floating things and not having to worry about water tight meshes.
The only time I have seen it was at my last job we were using an ass-old engine that if you wanted to get even remotely decent lighting you had to close your meshes off, otherwise you would get some odd artifacts. Other than that, we also used UT2004 and used to have some odd lighting as well if you floated geometry. We had a hard time getting stuff to light properly if it was open faced.
Anyone else?