We are looking for an experienced VFX artist for our various Unreal Engine projects, for example epic historical events shown in VR and many more.
-Experience with creating high quality and realistic fluid simulations, render them as sprite sheet
-Advanced rendering sprite sheet rendering techniques (velocity based and/or flowmap based blending, vector fields, etc.)
-Volumetric rendering techniques in Unreal Engine (raymarching, volumetric fog, etc.)
-Experience with Niagara particle systems in Unreal
We are only interested in PHOTOREALISTIC outlook at the moment, so if you apply please showcase a few that looks like this, alongside a price range it would cost to make them.