Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
Hi guys! I’m due to graduate in the coming months (or whenever possible due to covid), so of course I’ve been polishing up some my projects for my portfolio to apply for my first job! https://www.artstation.com/tomturner1752 I’d really like to know if there’s anything obvious that you would change, and any general feedback…
Hi I'm reading an exr image sequence (16bit floating point) using standard texture file node in maya 2015. (exr are rendered using maya 2015 hardware render 2.0) I can see the texture in the maya viewport (applied using a standard surface shader to a plane) but I always get this warning: // Warning: Failed to open texture…
I thought I'd kick myself in the arse and ask for some critique on my portfolio. What better way then getting smacked in the face by the infamous Polycount honesty? :poly122:I'm about to graduate from uni, I want to apply for internship positions. Environment art is definitely my passion but I don't think my work…
Hello polycounters! I would like to know how you guys preview materials with two UV sets in maya. For example, a brick texture with a decal over it. I know I can use Maya layered shader/texture to preview the result. But I won't have two materials applied to the object, just one. I'am wondering if there is any way to have…
Hi all, So I'm working on some pipes and I wasn't too sure if my rounded corners have too many edges or not. Currently I have 2 edges in the rounded corner and if I look at the model without shaded edges on you can sort of see a little faceting going on in the mesh, but will that go away once I model a high poly and apply…
Hey guys! I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object…
Hey guys, ive been working on a model and texture but i've got to the stage where im struggling with what I could do next (regarding texture detail). On the first image is two models, one with just the smoothing group applied and the second with the normal map applied. On the left of the second image is the self…
Just starting out with Quixel suite and have a issue on my first project. I'm getting visible seams on my model once I apply materials. See image for reference. Results look good for the most part, but on the underside I can see my UV seams... texture is not seamless across them. At least I think that's what I'm seeing.…
Anyone else get an email about possible positions at nFusion? Anyone work at nFusion and know for certain if they are hiring? With recent posts like this one, I figured it was a spoof at first. It looks like they really are hiring. I doubt I will apply as I don't feel like uprooting my life and moving it to the New Jersey.…