Hey guys!
I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object appears transparent in the render.
Has anyone else encountered this issue? If so, have you been able to solve it and would you mind sharing that?
I would appreciate any help I can get. Thank You!