Hi all, So I'm working on some pipes and I wasn't too sure if my rounded corners have too many edges or not. Currently I have 2 edges in the rounded corner and if I look at the model without shaded edges on you can sort of see a little faceting going on in the mesh, but will that go away once I model a high poly and apply the normal map? I dunno the facet is not very visible and it may work just fine once my normal and texture is applied, any thoughts or tips on going about this?


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You're doing it wrong. Re-read what per posted.