Hello everyone. I'm looking forward to this contest. I've decided to go with Soraka and create a Native skin. I always love flexing and strengthening my creative muscles. I was going to go with a skin already created but the one way to grow skills is to let the imagination grow. Here is the ref sheet I came up with and…
I know a lot of people are probably gonna do a star guardian design, but I love magical girls and was really inspired to make Sona one ;o; Here's the initial sketch and some concepts I was trying to put out. My idea for her would be to be like a goddess or the First star guardian since I really wanted to emphasize her…
Hello guys! Here I am saying goodbye to this year by starting something new! :smile: It will be a splash art of Jinx. It takes place in a wild west city. Jinx and her allies run away from the city after robbing a bank using stagecoach laden with gold. Police troops are chasing them. I want to show Jinx as a badass bank…
So I thought I would finish this off with it's own thread, not 100% happy with it, but happy about finally finishing a competition, I think it's a first actually rendered in Marmoset 2, and textures partly created in Ddo well go vote on your favorites, a lot of good art in this challenge…
Yeah yeah, "another AR 15" but in my defence I started this project 3 years ago, 2017 (not continuously! A lot of breaks in between, didn't really work on it in 2018/19) and, it's white. basically a totally unique gun you guys. Artstation for more renders | Sketchfab for download
Am currently creating hairs for a character in Max 2012/2013 (tried both) using intersecting alphas but as I rotate the camera different alphas pop in front/behind each other. I know it won't do that in the render but it makes it hard to review the hair in the viewport. Anyone have a solution?
Waaaazzzup! 2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus. /Kihlstrand EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now. The first images of august 2016 and forth:
I am working on this small street scene for a final of my class. Im recently learning normal maps and we have been using 3DS Max 2011 and Mudbox 2012. The requirements is just to make it look bad ass. This is what I got for the moment. I am open for any recomendations.
Team name: Team ETHERELL Project name: Legends of Etherell Antavia Brief description: Our game pushes the elements of traditional massively multi-player role playing games to their limits; offering over-the-top-action, an epic story saga, and the ability make game altering choices. The game features a real-time combat…
Just wanted to give you guys here a heads up; I didn't want to flood this more "technical talk" thread with a bunch of images, but I did JUST that on the ZBrush central forums; if you're looking for more technique-y sculpt-y stuff (or just more renders of things) check out the ZBrush central forum post:…