Waaaazzzup!
2017 is here and I'm changing this thread into a more "whatever I do and learn thread", of course with 3D as focus.
/Kihlstrand
EDIT: Reuploaded all the images, smaller in size and optimized as I realized that hadn't done that. The thread should load much faster now.
The first images of august 2016 and forth:
Replies
I finished the demon, learned how to use Keyshot (basics, at least) and then finished the composition in Photoshop. Gonna keep using keyshot for my projects, it is superawesome!
I made likeness studies for each morning (monday-friday), 1 hour each. I looked back at them on the weekend and did some changes, adding ½ hour for each face, fixing apparent problems. Fun, but really, really, really, difficult! Gonna go back one step and do some face constructions and muscles.
Cheers!
Thanks for watching,
Kihlstrand
Hey folks, latest update:
Some dark souls fanart, dragon age elf, dragon age qunari and update on my topology mesh.
Woop woop!
... just an anatomy study. The legs was way too sloppy made, gonna slap myself next time I ignore using references.
Cheers!
Cheers!
Started working on a new character designed by Simon Gunnarsson, blocking out the proportions and equipment. Also started sculpting on a sculpey piece, haven't done that in 5 years or so. Really fun to do some traditional stuff again!
Cheers!
Fallen Knight blockout
Night elf head sculpey sculpt
Cheers!
Cheers!
Cheers!
Cheers!
Week 15 apperently.
Cheers!
This weeks update, refining the footman, creating the mood of the scene, deciding I'm gonna create the orc as well, so I started blocking him, creating a rough version to check the proportions and scale comparing to the footman.
Cheers!
Another update as usual. Quite the diverse work this time though, texturing a monster (rebake, setting up materials and export from substance etc), sewing clothes to the footman and drawing a Moonstone fan art piece.
Cheers!
So I drew the first image of this post last week and thought about a game concept and decided to try it out, getting some change of pace in my art grind. Started doing some scripting in Unreal, created a character block with animations and some basic AI and environment. Gonna continue with this project while working on other art projects.
See ya next year, cheers!
First post this year, been busy working on an AI in unreal (or tried to at least) and some other scripting. Also created the first enemy for my little prototype with some basic animation and stuff.
Cheers!
http://www.artstation.com/artwork/13EvX
Started working on a redesign of a character I started in november and a spontaneous warhammer fan art. Working on both characters at the same time, the goal is to have them in Unreal engine at some point.
Cheers!