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3dsmax : intersecting alphas flicker

polycounter lvl 18
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capone polycounter lvl 18
Am currently creating hairs for a character in Max 2012/2013 (tried both) using intersecting alphas but as I rotate the camera different alphas pop in front/behind each other. I know it won't do that in the render but it makes it hard to review the hair in the viewport. Anyone have a solution?

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