I am working on this small street scene for a final of my class. Im recently learning normal maps and we have been using 3DS Max 2011 and Mudbox 2012. The requirements is just to make it look bad ass. This is what I got for the moment. I am open for any recomendations.
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Also, you need to add a LOT more props/objects. Have you learned how to texture yet?
I have two weeks to finish this and I do know how to texture, but the focus of this project is focused on the normal maps. After the assignment is done, I would like to texture everything.
I'll try to be more descriptive next time
I have been trying to export the normal map several times, but they would always come out very strange. Instead of pushing the detail out, it seemed as if it was sinking in.
The left image is the mesh with the normals and it appears the same way in 3ds. Any suggestions?
This is my update, I am going to begin working on the trees and the aloe.
Ranger, thank you. My scene was very vague at first and I think that it still is. I have been doing some sketches to define more the scene to fill out the emptiness.
The rendering was done in 3Ds Max with the default scanline Renderer
Joopson
I have tried to invert the green channel and it still makes it look weird.
the normal map issue is because it's inverted. when you add a normal map into a regular shader in max you need to make sure it is set to normal bump, not just bump, and if the mp appears inverted you can set your "bump scale" to -100