Trying to figure out how to set lightmap resolution based on distance. Im working on an isometric scene and since the camera is further back, Im assuming I dont need as high lightmap resolution? Though no matter what camera distance, the Lightmap Density view mode will show me the same color coded meshes no matter what…
Hey there kind people of polycount, so I've been trying around with various forms of "distribution" of objects in Maya/Arnold. Mostly nParticles and MASH. For the time being I've found MASH to be the most practical out of the two. However, my question concerns the variation of colours within the instances created. A very…
Hello so here's my issue, I followed the Flipped Normals tutorial here (https://www.youtube.com/watch?v=-ThBTEc8L_M&t=1207s) I imported my 4k displacement map from Zbrush into Maya and when I attempt to render, no details show up (see 4th image to see Zbrush details) I saw people online say mess around with the Scalar Zero…
Hi! I am playing with the multi-layered texture node under Maya to paint a level with lot of different texture files. I first tried with vertex color and layered texture, it allows me to apply a first texture to the object (example : earth texture) and then to paint over a second layer another texture (example : grass…
Hello, I've been having serious issues with stability since moving up to 5.5.1 - it was sluggish on previous versions of 5 but this is bad enough that I'm doubting whether to continue using it at all for my project. I'm curious as to whether anyone else has experienced any of the following issues. I can't see anything on…
so I’m learning how to use zbrush and I’m at the end of my first mini project. I want to export the Usual maps but nothing appears to be working correctly. I remember having a hard time with the same process in mudbox so I’m pretty sure it’s easy to solve.....I hope my displacement map seems to not be displacing at all.…
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
Hey guys! Here is the project I presented for my 5th-year game art graduation exam, my goal here was to create an environment from A to Z because I want to work as an Environment or a Lighting Artist in the video game industry. For this project, I mainly focused on modular assets and I wanted to improve my foliage creation…
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Thank you so much! I’ve tried a lot of things on YouTube as well as Vimeo sadly it doesn’t seem to work for me, but I will take note of this. This is my finished cinematic: https://www.youtube.com/watch?v=oCukV_jKRSA