Trying to figure out how to set lightmap resolution based on distance. Im working on an isometric scene and since the camera is further back, Im assuming I dont need as high lightmap resolution? Though no matter what camera distance, the Lightmap Density view mode will show me the same color coded meshes no matter what distance Im at. I have a bunch of blue colored meshes (low res lightmap), but is there a way to have the colors adjust based on distance? Or is it more of a try it and see if it looks good?