Hello fellow Polycounters! Good to see you again, and thanks for looking at this thread! So I have been working on this environment for about 4 days now ( not non-stop ) and the main goal is to push myself in terms of Modular pieces for an environment and learning the PBR workflow, this is also the first time creating an…
Just getting a Polycount Sketchbook established now, so I'll be more likely to use it in the future. I guess for now this will be used to post the stuff I'm currently working on for my graduation classes, and see how it works from there. Critiques are okay, if you don't mind spending the time to type them. It'll probably…
Update : Low Poly 3d-coat auto topology test starting work on texture phase, high poly poly painting to bake down to low poly diffuse texture. High Poly : hi there, a friend of mine coerced me into helping out a free open source game called red eclipse http://www.redeclipse.net/ there concept art was not very good so i'm…
Presents: THE FUTURE OF AMERICAN SPORTS CAR RACING USCC (+more) official website: http://www.imsa.com USCC 2014 WIKI: http://en.wikipedia.org/wiki/2014_United_SportsCar_Championship_season USCC Mod's Website: http://acusccmod.weebly.com/ - Facebook - Google+ - Unofficial Twitter - Official Forum Thread 3D modelers are…
Hi everyone, Well, here is a page about my small and tough steps making in dota 2 workshop derection. I'm really inspired by dota 2 work guide, and dota 2 game style at whole! And so this inspiration brought me here in workshop and polycount. I'm a 3d and 2d artist and also a bit animation maker. Ok, here is some pictures…
Hi everyone, Long time lurker, first time posting. I love the polycount network for so many reasons, one of which is the great feedback offered by the community. The following is a character I designed for a MOBA style game. This character is a tanky sort of healing unit, looking roughly like a Saint Bernard breed of dog.…
Hey All, I am new to Polycount and this is my first post. I graduated from Tribeca Flashpoint Media Arts Academy in Chicago in early June, and am now looking to enter the game industry. I love character modeling. At Tribeca Flashpoint I was introduced to all aspects of 3D and I did my best to get an understanding of them…
Hey guys! Im a long time lurker of polycount and thought it was about time i signed up and started posting! I recently graduated from studying games design so now im trying to build myself up a portfolio of work to hopefully get a job as a 3D artist one day! This is a guy I started working on recently and only about the…
Hi everyone. This is my first post on Polycount so let me introduce myself first. I'm a student in 3D animation at Nad Center in Montreal and our class is currently working on a fake game footage a hypothetical D9 game and I took on the challenge of making the exosuit which was quite a mess to organise in terms of pieces…
Hi guys, I'm new to Polycount, and just wanted to show off some of my old/completed stuff :) I use Blender 3D to model, Cycles to render, and Texure/ post process in Photoshop. Crazybump's also seen a decent bit of use from me. :poly105: This took me far too long :( A couple of WIPs from the centipede. Materials weren't…