Hi everyone,
Well, here is a page about my small and tough steps making in dota 2 workshop derection.
I'm really inspired by dota 2 work guide, and dota 2 game style at whole! And so this inspiration brought me here in workshop and polycount.
I'm a 3d and 2d artist and also a bit animation maker.
Ok, here is some pictures (I know, you love pictures)
Replies
>> Actually I'm not a dota 2 player and I have no idea who can wear it but I belive dota 2 has many different characters, and one of them might have same stile as my sword))) Do you have any idea who can wear it?
New bow!
(still don't know hero who can use it)
check out my thread for my stufs .
cheers
Everything can be resized :rolleyes: thanks for the remark
I feel like 500 tris is enough for this model with fine details...but I don't really know.
Its not so much about polycount that hes talking about, its just that the items in-game are incredibly small so it will be lost visually even if its modelled well. Its even worse for people not playing on high settings, so thats why people usually stick for very large easily readable shapes n such
cheers
just saying.
i`m curious how will it turn out after texturing
Here it is:
Blendswap
http://steamcommunity.com/sharedfiles/filedetails/?id=242134775
Thanks, glad you like it ^__^
I did concept here.
Nobiru - 3d model
Chameleon - textures
Weapon is here:
http://steamcommunity.com/sharedfiles/filedetails/?id=290368229
And collection:
http://steamcommunity.com/sharedfiles/filedetails/?id=290409017
Please check it and like
Thanks)
Check it and like it!)
Hope you like it
http://steamcommunity.com/workshop/filedetails/?id=377035066