Please constructively critique my character design and 3D model

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jkx null
Hi everyone,

Long time lurker, first time posting. I love the polycount network for so many reasons, one of which is the great feedback offered by the community.

The following is a character I designed for a MOBA style game. This character is a tanky sort of healing unit, looking roughly like a Saint Bernard breed of dog.

I digitally sketched the concept then built the high res model in Zbrush using zspheres as a base. I then retopologised, created UVs in Maya and had a ball painting away in Substance.

The topology might not be great, I was guessing. Does anyone know a good resource?

I would appreciate any feedback to help improve both the concept and build.


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