Hey guys!
Im a long time lurker of polycount and thought it was about time i signed up and started posting! I recently graduated from studying games design so now im trying to build myself up a portfolio of work to hopefully get a job as a 3D artist one day!
This is a guy I started working on recently and only about the 4th character I have done, kind of a veteran cop guy, I wanted to make him a bit exaggerated and top heavy with a really haggered looking face.
Still very work in progress, only really detailed the face so far and blocked other stuff out.
Any crits and advice would be much appreciated!
Cheers!
Replies
Its a good start, lots of character, and I think I get what you are going for style wise. The one thing that stuck out to me was the shoulders, they are just too low. I did a really quick liquify paintover to give you an idea of where I'd put them. Hope it helps.
As for being a cop. He just looks too old, wrinkly, fat. I think of something more like this guy from Law and Order when I think of old cop. The face looks good just seems to not fit.
http://iamatvjunkie.typepad.com/i_am_a_tv_junkie_a_blog_f/images/2007/05/08/law__order_jesse_jerry.jpg
Fango: much appreciated on the paintover, I will have a play around with the shoulders and raise them up some!
Dpadam450: thanks for the comments, I'll have a play around with the proportions although I was thinking of having short legs to give him a top heavy appearance! I get where your coming from
on the face, was going for a kind of fat washed up old guy nearing retirement haha