Just getting a Polycount Sketchbook established now, so I'll be more likely to use it in the future. I guess for now this will be used to post the stuff I'm currently working on for my graduation classes, and see how it works from there.
Critiques are okay, if you don't mind spending the time to type them. It'll probably be too late for me to use them by the time I post a particular work on here, but I will consider them for the next project.
I have a deviantart, which has more to it at the moment, if anyone is interested, though hardly any 3D models on it.
http://e2x7u.deviantart.com/
So next post should be either what I'm currently working on, or some older models I've done for one reason or another.
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Just an update. Everything but the main machine is going well. Lighting and texturing are not my strong points though, and figuring out the lighting of the room in game is hard, since it has an overall light to it to make game play visible on screen and whatnot.
New Pokemon game is killing my productivity. But almost there.
Graduated college in June. Got WAAAAYYY better at 3D modeling since my last post. My website at the bottom has all my good stuff. Still looking for a job.
irizarry3d.com
Plan on doing the Riot challenge, could use the practice for character modeling, and I kinda like LoL. I don't know about the high poly sculpt, don't have any program for using it, except Meshmixer, but I don't know much about using it.