Latest: This is for a mod I'm working on atm, there was no concept for me to work off so it was just basically a experimentation time. This is the result, pretty happy, most people i've shown didn't say it sucked :D Few more tweaks but i thought i'd post here to take a break from it and to get any crits you guys might have…
The first part of an effort to get better at working with baked lighting and especially getting a deeper understanding of lightmass and the whole UE4 lighting framework. Photo by Evgeny Larin https://vk.com/eehhh?w=wall-122059144_5908 https://www.instagram.com/catinbag/ Full project https://www.artstation.com/artwork/rA52x6
Heya! It's been awhile since I've done some serious hard surface stuff, and I realized I'm super out of practice. So I thought I might share what I'm working on and get some thoughts. I'm curious to hear what workflows/tips might be recommend. I'm unsure of what an effective workflow for something like this might be, so…
I finished this months ago, but hadn't gotten around to doing renders for it http://www.artstation.com/artwork/k4eeY0 . This was a fun asset I did on stream for a community challenge I created called Bacon Jam. This one was on old PlayStation 1 games and I decided on creating the Nop-03 Sarubia Tank from the Game Metal…
hi,I just want to share some basic composition tips. I'm trying to explain how we can deliver better readability by adjusting proportions, leading line and detail distribution. more tips on my facebook https://www.facebook.com/groups/116341985204628/ Apply a bright value on the background to create a sense of depth between…
Hey everyone! Just trying out something I've never tried to hand-paint before...grass haha! I maaaay have gone a bit overboard with it. However, any suggestions would be most welcome! I will be starting to post a LOT of handpainted textures-as this semester I'm working on a ton! Thanks! anya
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Hi everyone! This is my very first blog post about the project I started recently that I called Ancient Ruins. I want to set the entrance of a millenary temple into a tropical environment, located in a jungle in a realistic look. The goal is to work on modularity and the smooth integration of human structures into natural…
Wanted a little break before I start my next character project so I decided to do a quick prop to pass the time. After thinking it over and after an episode of Warehouse 13 ;) , I decided to go with a Farnsworth. The communication device featured in the show. It's currently clocking in at 1,990 tris at the moment, though…