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This is for a mod I'm working on atm, there was no concept for me to work off so it was just basically a experimentation time. This is the result, pretty happy, most people i've shown didn't say it sucked
Few more tweaks but i thought i'd post here to take a break from it and to get any crits you guys might have before i start the fun stage of lpoly !!
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The thing that sticks out the most, to me, is the part where you grab the weapon with the left hand (in case you're right handed). It feels like someone just slapped some metal sheet around the bottom of the weapon, and this part (in red) could look much better, plus it's something really 'big' to fix:
The other two red parts are the iron sight which seems a bit too thin to me, and also the end of the barrel at the bottom. Is it a grenade launcher? or a shotgun? or just some sort of light? It's a bit hard to read.. (but then again, I'm no weapon pro, so maybe it's just something I don't know).
Otherwise, looks pretty solid. Can't wait to see the finished model!.
Kitteh - It's an auto, the cylinder in the top section of the gun contains multiple rounds stacked up behind each other (this was the only thing i was asked to do for the design). The sites are still wip, since the top of the barrel and the body of the gun aren't at the same height i can't use simple tactical sites so i'm trying to figure out a different scenario, those sites i took and changed from an AA-12 auto shotty but i still need to tweak.
Cat - It's pretty much just done by my imagination.. no real life model besides the kinda keeping to classic design of the shotgun. I took some inspiration from some other shotties like the stock is taken from a m1014 cause i thought it looked badass, but most of it is just me poly pushing and thinking will this look cool on that? - no.
Mik2121 - Yep i still need to put some decals on the hand grip it still feeds a bit bland with just the flat metal after the palm grip. The sites like i said in the other responses are still wip trying to figure out what works. The circular piece at the front is most likely going to be a flash light i just duplicated some part and put it down there till i got around to doing the light
I'm actually thinking of putting something like this on for the sites off an AR-15
Also, for sights you need two posts in the rear and one in the front, like this:
i was watching something on tv about these kinds of guns, they had a handgun that could fire 3 rounds before the recoil took any really effect
pretty much final + wire, once i finished lpoly will post an update
There's a bit of pinching in there that you might wanna fix, it will probably look worse after bake.
Seriously, the spec is what makes the material pop!
I know racer hates tape but some on the grip or somewhere would add some character to it. The gun is aggressive looking but the skin is just flat grey...
There are a few key issues with your texture right now. The main thing is the material definition.
Your materials are all the same tone and glossiness. It appears that you have plastic, but right now I can't tell the difference between the two. Currently the only way I can tell the difference is by looking where the scratches are. Try and get some tonal variation in there, as well as some kind of change in glossiness. Here's a good example of the gloss changes I mean:
Your specular doesn't have any kind of color in it either, or any unique details. Having color on the specular especially is very important to define materials, especially on an object that is mostly made of metal. Parts are made by different manufacturers, and usually slightly different hues. These kinds of colors are exactly what you want on the spec to help materials stand out from each other!
Unique details on the spec will help your materials work well in motion. It certainly adds a kind of depth you don't see often. Scrapes, blobs, greasey bits etc. depending on the material. Don't be afraid to photosource! Unique details make even the simplest items look good.
Most importantly, your materials are also all much too bright! Bright diffuse and bright spec looks very strange, and even tends to cancel out your material's glossiness. Even brighter metals work better with a diffuse that might appear too dark.
I hope this helps you advance the texture and make it really stand out!
Still gotta do a bit more but it's slowly getting there but yer definately the dark diffuse / use a lighter spec helps racer, cheers for crits. I also added the logo of the race / side that uses the shotgun onto the stock to break up some of the blandness of it, i wasn't going to put tape on it and this one seems like a good idea
ZacD - it aint a flash light bro it's a gold ball launcher, DUH!
I would darker the Plastic parts a tad more, remember that Black plastic is always black, right now it looks like Sandpapered metal.
Edit: heres is an example
And yeah that's a mean ass shotgun without a recoil pad
second the stock plastic piece
And yer gauss i actually went and looked at some guns, even with almost pure black in shade once the light hits them you can get some pretty crazy colouration at of it so again i'll go back and fix that up. I didn't think about using a plum on the plastic but that's a good idea as well.
colored light is a bit misleading but you tried hard buddy