This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it.
Since I was using a mirror modifier I only saw that my model had 7k triangles but after exporting the whole model I noticed it was a full 15k triangles. Whoops. As you can tell this model wouldn't be suited for mobile devices; it was made with AAA games in mind.
Modeled in Blender.
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Otherwise, continue sculpting. Be mindful of the anatomy first.
Overall the topology looks good. Mostly quads. The couple triangles shouldn't cause any issue.
There are a few areas in anatomy that seem off. The front calves I feel should be a bit larger. Because it's not really a "horse", it can't have "horse" legs. The structure is fine, but I would make the calves a bit longer and thicker. Also maybe a bit larger tail. Nothing like a T-rex tail, but, again, something a little larger to even out all the weight at the front. Or make the body thinner. Either way, but a huge body needs huge legs to hold it up.
The other part that seems off are the chest arms. I do like the concept of chest arms, but the size and positioning should be rethought. They should be either a subset of the front legs, coming from the body or shoulders or something. Or make them considerably smaller. Think of what the skeleton would look like. But big, long arm bones coming out from the chest doesn't look right.
Keep up the modeling! I really like the concept. I look forward to seeing the finished product!