*Is it possible to export a model with Maya Shaders from Maya 2012 to 3ds Max 2014? I'm working on a project client needs the model I created with maya shaders (rendered in mental ray to be exported to 3ds format). There is no 3ds export option in Maya. I attempted to export the model to fbx format, imported to 3ds Max,…
Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
I'm using 3DS max 2011 and I'm trying to weight pain a model that has multiple pieces of geometry, a hand to be specific. It's robotic so there's some floating geometry. When I try to weight paint the weights bleeds into some of the geometry that I do not want to be painted, even if I isolate the specific the specific…
Hello! So I'm having trouble setting my texel density in 3ds max. I have downloaded both textools and texel density tool and they both give me strange results every time, either making my shells incredibly small, making them disappear or even making 3ds max crash altogether. Honestly I'm not sure what to do. This should be…
Hey guys and girls, I have a reeeaaaaly annyoing problem at work with my 3ds Max 2016 And I just don't know why. Max freezes when starting after it loaded all the plugin's. I nailed the problem so far, that I can start it only when I delete the en-US Folder under - C:\Users\Martin\AppData\Local\Autodesk\3dsMax\2016 -…
The Statistics Max is showing me seem to be malfunctioning or something along those lines and I can't figure out why. First some info: -I made a model that the statistics say is 950 polys -When I go into Polygon selection mode and select all, there are 950 faces/polys Here's My problem: -When I export to SMD via Wallworm,…
I get this error when I try to render a AO in Max 2011: I followed this tutorial: http://www.eddybrown.co.uk/blog/baking-ambient-occlusion/ But even if I use a lot lower settings I still get the error when rendering 2048x2048. 1024 works but not 2048. Any idea how to fix this? I found this thread but I dont have the…
I ran into a weird issue when exporting an object from 3Ds Max to Unity where blank dots showed up along some edges: The dots are actually see-through, as if there were gaps in the mesh... I've noticed this only happens where two objects meet, even though I've been extra careful to match every vertex's position on both…
Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode…
Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately. So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position,…