I'm using 3DS max 2011 and I'm trying to weight pain a model that has multiple pieces of geometry, a hand to be specific. It's robotic so there's some floating geometry. When I try to weight paint the weights bleeds into some of the geometry that I do not want to be painted, even if I isolate the specific the specific element and hide everything else, Max still somehow allows the painting to bleed through onto other parts of the model. Is there a way to prevent this -- To only allow painting on a specific part of a model without any bleeding
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https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-C5EB44E2-5A3E-44DF-8B64-A0E00B8EDC71-htm.html
Sorry that's not what I asked.
I'm asking if there's a way to prevent bleed when I have a specific element isolated from the rest of the mesh. Or is Max just not capable of such a feature?
If I hide an element, the paint tool does what you want it to do for me. Doesn't seam to overpaint onto any hidden elements at least. I haven't tried hiding any of the geo from other subobject selections like vert or faces, but I expect those to work too. It MIGHT be that it's something that's been added in more recent Max versions.
Max isn't my main software, it just so happens that specific instances of what I need to do require the use of Max. Can you walk me through exactly what you're doing in this case so I know if I'm missing anything?
Go into the editable poly under the skin modifier.
Press 5 again to come out of element subobject selection (I circled in red that icon you don't want to see when you go back up to skin, might cause issues with skin, you generally don't want to propagate a subobject selection up the modifier stack in this case)
Go back to skin and paint.