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3DS Max -- How to weight paint specific geometry?

OrangeBlueHue
polycounter lvl 3
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OrangeBlueHue polycounter lvl 3
I'm using 3DS max 2011 and I'm trying to weight pain a model that has multiple pieces of geometry, a hand to be specific. It's robotic so there's some floating geometry. When I try to weight paint the weights bleeds into some of the geometry that I do not want to be painted, even if I isolate the specific the specific element and hide everything else, Max still somehow allows the painting to bleed through onto other parts of the model. Is there a way to prevent this -- To only allow painting on a specific part of a model without any bleeding

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