I ran into a weird issue when exporting an object from 3Ds Max to Unity where blank dots showed up along some edges:
![unity_artifacts.png](http://www.inf.puc-rio.br/~pluchini/unity_artifacts.png)
The dots are actually see-through, as if there were gaps in the mesh... I've noticed this only happens where two objects meet, even though I've been extra careful to match every vertex's position on both objects so they could appear to be a single mesh.
I was surprised to see there's some sort of artifact in 3Ds Max's view as well, and I'm guessing these are related:
![3dsmax_artifacts.png](http://www.inf.puc-rio.br/~pluchini/3dsmax_artifacts.png)
What could be causing this?
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)