Hey guys. So I'm using max to render out a tileable rain ripple texture. Everything is working great however I realized that the mask I'm using is cutting off the ripples in any places where they overlap. The ripples are white circles on a black background so in Photoshop all I'd do to fix this is change the blending mode to Linear Dodge(add) and the edges of the mask would be removed. Wondering if it's possible to set the blend of a material to use linear dodge in max 2014. I know it's possible in later versions but I can't afford to upgrade.