[3ds max] loaded UV's do not collapse into the object

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Larry keyframe
Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately. 

So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position, nothing.

see below

This was the object

After i load the UV's which are exactly the same 
after i colapse and re-use the modifier

Why does it not keep the uv?


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