Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately.
So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position, nothing.
This was the object
After i load the UV's which are exactly the same
after i colapse and re-use the modifier
Why does it not keep the uv?