Hey guys, so what's happening is that i have a .max file where i have posed my robot and another max that i had to bake the head seperately.
So i save the uv's of the exact same model, load them on the model but when i colapse it, it creates other seams. I reset the xform i tried rotating it back to a straight position, nothing.
see below
This was the object
After i load the UV's which are exactly the same
after i colapse and re-use the modifier
Why does it not keep the uv?
Replies
I unchecked "preserve custom attributes" and it fixed SOME but still keeps creating weird seams when i collapse it. Now it creates the seams in different places, actually
I also tried reseting xform, collapsing, convert to editable poly, convert to editable mesh and poly again, tried different order with these, nothing. I might check if it created any weird polygons underneath and cannot weld them maybe.
But in the uv editor, when click the action "select overlapping polygons" or "flipped polygons" it does not seem to be selecting anything, unless it does perform an action but i am not able to see it