Hey, all. I'm finishing up renders on a new portfolio entry, but I felt it'd be good to post here first before I publish to Artstation. I'm looking for critiques on my firearm, the 1301 Tactical. I'm primarily seeking feedback on the texturing work on the shotgun, and the quality of the renders in regards to lighting and…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
Hey guys! I have recently started this project on which I will work for a couple of months to learn mainly learn scripting but I have noticed that it was also a perfect opportunity to practice rigging and animating and low poly modeling! I will start off with some concepts and mock ups followed by my first basic models and…
hey guys! My first post in this part of the forum:) I'm working on my final project of my bachelor degree, and I've decided to make a viking game character. I want him to be a high quality portfolio piece, so I don't mind if the poly count reaches 25k tris (that is ok for a game main character right?) The background is…
Hi everyone, recently I was so concerned about my career path and I have a lot of questions that need answers which I hope I could get help from any of you who are professionals or at least have some sort of knowledge inside the industry because I feel kinda lost right now. Thing is I'm interested and passionate in 3…
Hi everyone! I'm an aspiring environment artist. I decided to share the process of creating a new work for my portfolio. The main goal of the project is to gain experience in environment creation and level layout. The project is a two-story house inspired by the houses from the Hillcrest chapter of The last of us 2 and the…
hello there i'm Cristiano and i had an idea for workshop set but i cant 3D model. this is the ORIGINAL concept this is the full body and the most updated concept so this is the main full body idea, I'm trying to stick with his original design ( for example plates pieces like in his skirt, spirals, colors and so on ) Jug is…
As part of the unfortunate layoffs at Activision/Blizzard (Closure of the Z2 studio in Seattle), I'm now in the process of updating my portfolio and getting a new job hopefully. In the meantime I thought I'd start on some new projects. First up. I wanted to create a really highpoly vehicle/prop that would demonstrate my…
Technical Artist / 3D Modeller required for completion of in-progress project. We are developing a House configuration tool using WebGL (driven by Three.js) online. It will provide users the ability to customize and interchange textures on all devices - including mobile and desktops. VR is supported and powered by Three.JS…
Hey Everyone, Since my simple pillar project was a bust (I guess) I went ahead to my next one, and for it I chose this small structure from the MMO Maplestory. Here's the blockout I have for it so far. Please, let me know if this is too detailed for a blockout? not enough detail? Should I be adding in all the little things…