Hey everyone, Happy New Year! I'm currently working on a movement set for Deadpool in UE4. My objective is to add this to my portfolio to show I can animate a complete locomotion set (all movement directions) and a simple attack chain, as well as implement them in engine. https://syncsketch.com/sketch/d41240b3d177/ I'd…
Just had to make a special shout out post to some friends of mine who have been working really hard on this. [ame=" https://www.youtube.com/watch?v=3fOpHRrOBJQ"]This is Tesseract - YouTube[/ame] http://tesseract.gg This is imo, the most innovative FOSS engine out there, can we say coop multiplayer level editing with…
Yes yes and yes :) One option is Assetto Corsa which uses DX11, supporting normals. Another is rFactor 2 using the Gmotor engine supporting normals to. The gmotor engine uses it's own shaders (plugins with 3dsmax) and will take most maps you throw at it! The Assetto Corsa engine will pretty much take any export from max…
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
I've created this glass material in Substance Painter and have exported the textures using the "Unreal Engine 4 (Packed)" setting. Everything looks good Substance Painter and the UE4 Material view. The material has opacity and roughness values. However, when you view the material in engine. The opacity is working…
I've got to convince some people that closed face geometry isn't always the standard. I know that we don't require ass-tight geometry in UT3, but what other (licensed) engines or platforms out there do you guys know about or use that allows floating geometry? Also, if your studio uses a proprietary engine, can you tell me…
Hey guys, So I'm messing around with Unreal and I've come across the blueprint stuff. Its pretty cool as an alternative to programming. You can hook up anims and other stuff pretty quickly and intuitively. Do game studios that use their own proprietary engine have some kind of blueprint method or is it all based on code?…
Creating a Japanese Shrine Environment in Unreal Engine 5 by Aniket Rawat https://www.wingfox.com/c/8722_17162_17431 You will learn the whole modeling process of all the details and the ornamental style designs for the shrine in Blender. You will learn to create high-quality and realistic materials and the key features of…
Hey, I am on vacationing at the moment, and all my good hardware is miles away. All I have is my MacBook pro. I want keep practicing my 3d environment skills, but all I have is unity 3d at the moment. And it doesn't seem to have the type of graphical processing as udk. Any alternatives you guys know about do that I can…