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Rigging high heels in 5.7

polycounter lvl 13
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RabidRabit polycounter lvl 13
Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing  :skull:

I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation blueprint which allows me to kick the heels up. Issue is the shoes are skinned to a mesh that's flat footed.. so naturally they follow the mesh into its new position. 

Any thoughts on the matter are welcomed!

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