Hello, i've been working on a personal project of mine and was wondering how to create a clay render like this one : https://www.artstation.com/artwork/8Aly6 , which was made in ToolBag. I'm hesitating on which rendering software i should use between Marmoset, Arnold or KeyShot to present my character. Marmoset : I'm more…
Hey y'all, starting a new project and going back to my roots in games on making a 3D character for Unreal Engine. This project is meant to use for my portfolio piece and also practice and learn new skills along the way. The goal of this project is to learn and adapt to the new Unreal Engine 5, practice my MD/CLO skills,…
Hello My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment - 5 years experience sculpting highpoly characters in Zbrush . - Process and polish scanned data for both in-game…
Hello Polycount! Long time Lurker, but this will be my first post to the showcase. I am pleased to share this model of Boyd Crowder from the FX series Justified portrayed by Walton Goggins. Built for real-time and showcased here in Unreal Engine. To complete this asset I have used Zbrush, Marvelous Designer and Substance…
Just wanted to share a character that I recently finished and was hoping to get some critique for improvement. This was my second attempt at realistic hair using XGen and I'm happy with the result compared to my first attempt. In the end I used the following: Model Info- Main Model - 70,846 Polygons (138,950 Tris)- Hair -…
Hi! I've been working on this personal project in my spare time of an old medieval market diorama. My main focus for the piece is to work on my set-dressing skills, but alongside this I thought it would also be good to practice lighting and 3d asset creation more. In the centre of the diorama there will be a well which I…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hi! So this weird balding spot surged on the side of mesh today when I tried to make it furry, right away as I was combing it there was this stubborn patch that didn't really move much. It's the only one and it doesn't appear on the other side of the head (that has the same geo) I tried: * cleaning the mesh * optimising *…
Hey guys, I just started trying to learn XGen and how to make real time hair for hair cards and am following Adam Skutts Hair tutorial. I'm making grey hair for an old woman, but I'm getting this noisy/grainy/pixelated look when I render out my hair clumps in Arnold. I'm rendering at 1k with aiSkyDome light set at 0.1 and…
Heya, i do a likeness study between most of my projects to try see how much iv improved this round id like to try take it a little further and ask for what people think im doing wrong! I can see afew problems i dont know how to fix, like the fold on the top eye lid always looks funky so some testing to be done. Either way…