Hello Polycount! Long time Lurker, but this will be my first post to the showcase. I am pleased to share this model of Boyd Crowder from the FX series Justified portrayed by Walton Goggins. Built for real-time and showcased here in Unreal Engine. To complete this asset I have used Zbrush, Marvelous Designer and Substance Painter, along with Maya for assembly and game rez retopo. Finally Unreal Engine was used for shading, lighting and rendering. I have applied both hand painted and tiled textures as well as trim for the stitching. The hair is the new Unreal groom combined with Xgen and Fibermesh from Zbrush.
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