Hello
My name is Hasan and I am a freelance Character Artist. I specialize in modeling/sculpting/texturing of realistic and stylized characters/creatures . I am available for freelance at the moment
- 5 years experience sculpting highpoly characters in Zbrush .
- Process and polish scanned data for both in-game and cinematics.
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Understanding of human anatomy and skin texturing.
- Modeling clothes, props and weapons for characters.
- Understanding the pipeline to create lowpoly and realtime models for games.
- Baking maps in Substance and Marmoset .
- Texturing in Substance Painter and Photoshop.
- Creating Hair and fur using Xgen and haircards.
- Creating Physically-Based Rendering (PBR) Assets.
- Making morph targets/blend shapes and skin weights.
Software : Zbrush, Maya , SubstancePainter , Marvelous Designer , Photoshop