Hey y'all, starting a new project and going back to my roots in games on making a 3D character for Unreal Engine. This project is meant to use for my portfolio piece and also practice and learn new skills along the way.
The goal of this project is to learn and adapt to the new Unreal Engine 5, practice my MD/CLO skills, improving my modeling/sculpting and improving my texturing. I also added a bonus accomplishment for myself in learning to make hair for games, but as I just learned Xgen I wanted to use that instead, so in that regard I'm still open for options.
Concept art provided by Jude Smith based on Princess Mononoke mixed in with cyberpunk and Apex legend.
Referenche for now
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Progress thus far using the Metahuman from Unreal as basemesh to further build the concept.
The concept art is very cool and quite complex. It will be interesting to watch your progress. Good luck!
I was just looking around for a realistic/pbr style render of Princess Mononoke the other day, surprisingly not very many people have done it. I'm looking forward to seeing your progress! π I'd also love to see some details on how you approach the hair and fur, and the panels on her outer coat, whenever you get to that point.
Thx I will do my best and see how this journey will end! π
Update on the project. Had a slow start but manage to squish in some work on the project. Made the jacket of the character and put the cloth in zbrush. Starting on the pants now, and later I will play around with the proportions once the big pieces are in.
So time for an update of the project. So I tried to use the Clo simulation mesh of the body armor and the pants and use them as a base for my character but after many trials I found out because of the complexity of the mesh it does not work, and I have little to no control over it. So instead I remade it and use the Clo version as a mockup for as portportion placeholders of the mesh.
Followed up I also made some props of the character also for proportion purposes
As of the straps of the bag I still have some difficulty coming up with a solution atm I'm trying to figure out the design aspect of the bag as that is quite unclear of how it work on this character so if you guys got any input or reference I would gladly take that.
Update on the project focused on the pants and made the short of the character.
Piece by piece it's comming along another update this time on the straps
Hello Sora123, really liking the breakdown on the process and learning a lot from it, the references from horizon are a smart choice for the style, and the overall quality it's pretty good, i really like the accesories on the best. looking forwardΒ to see more of it.