hi folks, 'trying to exercise once more on this really nice concept by DHK : here's my references : and my block out so far : feel free to pinpoint some errors or visual mistakes i could have made during the process ! cheers !
heres a wip I'm working on. I'm taking a break from character and focusing on environments for a sec. this is my first room so, any help, tips, whatever critique is appreciated. I want to texture it all grunged up kinda like Silent Hill The Room. -los
So this is kind a general question but also specific to this project. I want to take WIP renders of my models but usually I find they turn out boring without materials or texture. A lot of advice on the topic I've found, of improving renders, is for finished renders. I've tried to adapt the advice but not having much luck.…
Hello Everyone! This is my very first post on polycount and I can't wait to see how this goes. I am currently working on the Blizzard student art contest and here are some of the stuff I have. This has been a big learning process, because I have not tried hand painted or low poly stuff in the past. If there are any…
Hello everybody! I'm working on a stylized environment in Blender/ UE5. I switched from 2d to 3d some time ago and I'm trying to learn new stuff during that private project. Critique is always welcome! The process is slow but there is no rush :) Originally layout was planned for the huge city but I've shrunk that idea to…
hey polycounters! I've been sketching on this guy for a couple hours. This is my very first time modeling a full alien character. Tips and critiques are welcome! Of course this is a biiiiiiiiig wip!
Hey guys. This is something I've been working on during lunch hours at work as a break from regular non-character 3D work in zbrush. Not much to her, other than she's sort of designed as an anime-esque dynamic figurine. I'm mainly struggling with sculpting flowing hair correctly so any tips and critiques otherwise are…
Hi guys, I would like to share a wip of a personal project I am currently working on with mentorship by André Rossetto. I just finished the Highpoly and now I´m beginning the retopology and UV´s. It is based on a concept by Joseph Weston. Tips and comments are really welcome. Thank you!
Hello poly count. this is my first upload to the forum and I just wanted some feedback on my axe gun. still a wip. any tips/advice would be appreciated. 5745 polys. if you want some more images let me know. thanks pc :)
Hi everyone, below is the WIP of my first matte painting and i'd absolutely love if you could all rip it apart! I've reached a point where i feel i could really use some feedback and possibly some direction on how i should take it forward. Thanks a lot!