heres a wip I'm working on. I'm taking a break from character and focusing on environments for a sec.
this is my first room so, any help, tips, whatever critique is appreciated.
I want to texture it all grunged up kinda like Silent Hill The Room.
-los
Replies
This is looking great so far and I think it would light very well in most game engines, now get texturing
Good job man.
As for the poly distribution, this is ideal for gaming engines
AdamBrome- Yeah man, all that good stuff will be added in eventually
depending on where you want to put your lights, you will want to cut in specific polys in order to get enough shadow detail in areas that you want. (actually have the splits angled in order for the shadow to run along) as well as possibly additional splits parallel to them in order to get the shadows to be soft in the edges of course without bleeding right over into other areas.
looking nice and clean so far though
i hope you put rubbish everywhere! i prefer grunge stuff and would like to see a trashed apartment rather than a sparkling clean one
keep up the good work
Looks pretty slick so far though. Can't wait to see it textured up
The thing is, Its not going in an engine, I want to have this for my reel to show I know the technical side of environments for games I guess. I'd rather do it the right way rather than showing some hacked up environment that would never work in game.
keep the critiques coming guys.thanks.
-los
here's the start for the walls. I'll have 2 maps at 256 for the walls, 1 corner piece and 1 for regular walls. Maybe Ill do a third to mix it up some.