Hello all... sorry about me posting a link to another forum...but that forum is easier I can load up my stuff directly on the site ; O but in return I find the critics to be not so helpful. There are bunch of pictures, just scroll down. I am problem with lighting...really! Or rather to start off I am a student of…
I was recently hired to create a bunch of 3d fish for an upcoming application from Arid Ocean: http://www.aridocean.com Here are some of them. These are the high LOD versions at 1,200 polys apiece, there were two lower LODs also created at 500 and 250 polys respectively. The textures were done at 512x512 and are a…
Here is a list of Jobs available right now for Art. Many big comnpanies and some really attractive projects. Some relocation packages and great benefits. Please email me at Kenny@Gamerecruiter.com with the Job Order # for a Subject. MR 09 06 109 A Lighting Artist Phoenix,AZ MB 08 17 461 A Lighting Artist Santa Ana, CA MB…
Hi everyone, I finally got around to putting some images together of all the assets I created for the game ‘Traffic Panic: Boom Town’, released for iOS & Android in 2017. Modelled in Maya, textured in Photoshop and rendered in Unity. —————————————————————— The vehicles used a 512x512 diffuse texture for the body and a…
Hello Polly Count people! I've been playing around with the idea of trying to build my own game (well, me and my brother) and something that's been bugging me is texture sizes and poly counts (how I found your forum). I've been doing some reading over the last few months and people are all over the place on poly counts and…
Hello. A little school assignment I've been working on, in which we were tasked to redo one of our old models, and make it "better". So I wanted to try and simply optimize the mesh (whilst not remodeling anything) and simply make it look more visually pleasing by "just" improving the texture. So far the triangle-count of…
Hi, I'm having a problem importing textures. I save the texture as a .tga at 512x512 from photoshop and when I import it to UDK it crashes! Every time! file size: 512kb using UDK July 2011 Any help would be greatly appreciated as my project is due in 11 hours! Sorry if this has been answered before but I don't have the…
With what little time I have off I have been trying to do some art. I am hoping to start this thread to keep myself making new art. Any CC is welcome. Tris: 1044 Textures: (Wall)512x512 (Trim)512x256 (Door)1024x512 Maya,PS,Zbrush,nDo2
Hey! I was wondering if someone could please assist me in this matter.. I'm studying / working with 3d models, animation and all else that is Polycount :) In addition to these demanding uses I also play a lot of games and am into mods and custom items.. Recently I've been thinking on upgrading my rig to somewhat more…
Hi, I want to create a macro for "r_TexelsPerMeter". "Enables visualization of the color coded "texels per meter" ratio for objects in view. The checkerboard pattern displayed represents the mapping of the assigned diffuse texture onto the object's uv space. One block in the pattern represents 8x8 texels. Usage:…